2Dangerous Dev Blog

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Feb 4

I’m bad at naming these (Progress Report)

With the script finished, making the remaining levels requires much less creativity from me. I’ve been averaging around 2-3 scenes a day, although that’s probably going to go down a bit because school is starting to be school again. But on the bright side the script is in for Chapter 4! Well, mostly in. I was almost finished the last level when my editor crashed and I lost all my progress on it (but thankfully not anything else in the level!). It still counts.

I think I might do another level design diary next week once I start chapter 5, as it’s a bit different then the previous chapters. Here’s a little to-do list to show you (and me, I seriously need to make these things more often) what’s left before I consider the script integrated:

  • Coding in ~50 cutscenes (both the dialog and the actors themselves)
  • Making ~5 shader effects
  • ~8 Bosses, everything from drawing their models to coding their AI.
  • ~4 New enemies, models, AI, etc.
  • ~60 Doodads, Destructables, Environment Objects.

This should be a fun month months. I missed doing some actual coding while writing the script, so I’m looking forward to those bosses!