With the script finished, making the remaining levels requires much less creativity from me. I’ve been averaging around 2-3 scenes a day, although that’s probably going to go down a bit because school is starting to be school again. But on the bright side the script is in for Chapter 4! Well, mostly in. I was almost finished the last level when my editor crashed and I lost all my progress on it (but thankfully not anything else in the level!). It still counts.
I think I might do another level design diary next week once I start chapter 5, as it’s a bit different then the previous chapters. Here’s a little to-do list to show you (and me, I seriously need to make these things more often) what’s left before I consider the script integrated:
- Coding in ~50 cutscenes (both the dialog and the actors themselves)
- Making ~5 shader effects
- ~8 Bosses, everything from drawing their models to coding their AI.
- ~4 New enemies, models, AI, etc.
- ~60 Doodads, Destructables, Environment Objects.
This should be a fun
month months. I missed doing some actual coding while writing the script, so I’m looking forward to those bosses!