Hey, so short post. Today I went to the gym. It didn’t go well.
Other than that, I made something that, while doesn’t actually impact my games in any way, was a fun addition to the level editor. I added a feature that prints out a scaled down version of the current level, currently at 1/4th scale. With this I can stitch together all the different sections of a level and show you just how terribly the city of red metropolis is designed. Here’s a comparison between an older level, Chapter 1-3, and one I just finished laying out, Chapter 6-3.
As you can see I have not learned a thing about zoning, traffic flow, population densities, or whatever else goes on in planning a city. And you should probably note that these are my better maps, some of them bend space-time and overlap in multiple places. I haven’t put in any of the lighting, destructables, or other objects which fill up a map, as I’d need to include all those images, and then link them to each destructable and object… so that’s probably not going to happen any time soon.
Anyways, I hope you enjoyed this preview of Red Metropolis! See you guys next time.